Undead Campaign

Date: 2008-11-02 11:52:02 Created: null

Well, I guess I just have to conclude the same thing again: the in-game cutscenes just aren't dramatic enough. Of course it's partly a matter of what you can make the in-game models do, but there's also so little drama and pacing to them, especially when you compare with the cinematics and other recent games. I guess I'll just have to dive into the editor and do better myself :-) ...

No real surprise ending on this one either, but the expected one was pretty much required to get the overall story going of course :-) ... Interesting that the events portrayed in the intro really haven't happened yet, and I'm half through the campaigns already ...