The rush of Gravity rush

The concept of Halo being 30 seconds of fun, repeated over and over, stuck with me right away. As far as I recall, I first heard it described in the extra material of the Halo 2 special edition I bought, and the concept was just as simple as it sounds. The fun, also known as the combat loop, was engaging a group of enemies and taking them out using guns and grenades. It rang very true to me for Halo, and whenever I think of the game images of those sets of actions come up: firing shots, throwing a grenade, perhaps beating an enemy in close combat to finish it off.

I have now played Gravity rush remastered for a few weeks, and the fun of this game feels concentrated and repeated in a very similar way. If anything, the essence is even more concentrated, because the sequence played in my mind is even shorter and purer. It is the main character walking along one of the busy and beautiful city streets, looking up, aiming gravity at the sky and then soaring away above the buildings in a joyous and dreamlike version of flying.

What makes it even better is that I found the game without any previous knowledge whatsoever, and so have got to discover and interpret its style all by myself. Hurtling through the sky, discovering the beautiful worlds and collecting gems is the part I enjoy the most. Combat can feel very satisfying, and the difficulty level has been very kind so far, but it surely is not the main attraction.

Gravity rush is another of these games which make me wonder whether it should be considered great, or if a lot of other games should be downgraded to just mediocre.

(I have got quite far through the story, and I look forward to finishing it. But I think I want to explore the world more than I want to be done with it. This is not very common for me when it comes to games. Could that mean I should level up in finding games I truly enjoy to play?)