No man's pod

Today's episode of Kodsnack was dedicated to No man's sky. Enough has been said about the hooplah surrounding the game. (We do our part in the pod. If you know nothing about that: good for you!) That storm has in no way affected my time inside the game. The world is folded out of sight and I am in my own space, a place with its own relaxed mechanics and meditative pace.

Even finding more and more stars discovered and named by others feels just a little bit like an intrusion.

In the episode, Martin talked about how he reached a goal he had set for himself in the game and suddenly felt that he was about done with playing. Now that the discussion has sunk in for a few days, I think I will soon reach the same point myself, in one way or the other. I will either reach one of the game's provided goals (the Atlas quest, for those interested) or give up on it, and at that point I think I will pick another game to get into.

This is in no way a bad thing. I have had a great time in No man's sky, and I think I will come back to it every now and then just like I did with Frontier after that faded as my one main game. It was simply fun to realize that I work in the same way as Martin, and interesting to find that I know what my point will most likely be.

Now, something which does annoy me just a little is that I know exactly where I need to go to reach my goal, but for some reason I can never find the right star systems on the galaxy map. Most likely I am just not looking in the right places, space is large and hard to keep track of when you zoom around in three dimensions, but after a while I inevitably start wondering if there is some kind of glitch preventing me from finding those darn stars.

A search function, oh, to have a search function …

On the other hand, the journey would not be the same with search. I would be writing something else, having had a quite different experience. Possibly better, possibly worse, but definitely different.

I do not need No man's sky to be different.